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Posts Tagged ‘chase rules’

Episode 249: You Take What Toes You Can Get

July 7th, 2017 | Robin

 

Run! Hide! The Gaming Hut is coming for you, with a look at chase rules for horror RPGs.

Homicide and puppets collide as the Crime Blotter recounts 1929’s Benny Evangelist murders.

The recent theft of Dawson City’s Downtown Hotel severed drinking toe prompts a Food Hut consideration of appalling drink rituals.

Then we rev up Ken’s Time Machine to find out why our resident chrono-agent prevented sculptor Frederic Auguste Bartholdi from building a lamp-wielding lady at the Suez Canal.

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Snag Ken and Robin merchandise at TeePublic.


In Unknown Armies, Atlas Games’ modern-day, occult roleplaying game, you play the heroically broken people who conspire to fix the world. That conspiracy just got easier, with the arrival of the game on store shelves near you! The book has been written. The book has been read. Now it rewrites you. Across time it spreads, creating dread new realities. And you’re in all of them. Pelgrane Press is terrified to announce that Robin’s epic new GUMSHOE project, The Yellow King Roleplaying Game, is now live on Kickstarter. Do intervals between episodes plunge you into Hite withdrawal? Never fear! his brilliant pieces on parasitic gaming, alternate Newtons, Dacian werewolves and more now lurk among the sparkling bounty of The Best of FENIX Volumes 1-3, from returning sponsors Askfageln. Yes, it’s Sweden’s favorite RPG magazine, now beautifully collected. Warning: not in Swedish. John Scott Tynes’ Puppetland is ready to knock the stuffing out of a game store near you in its gorgeous new full-color hardcover edition. Join the good folks at Arc Dream in battling the horrific forces of Punch the Maker-Killer!

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