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Posts Tagged ‘Christof Sapinsky’

Episode 307: Nobody Wants to Be a Gate

August 24th, 2018 | Robin

 

Patreon backers, specifically Patreon backer Brian Malcolm, demand yet more dungeon talk from us in the Gaming Hut. How do you lend a dungeon complex a narrative quality, instead of making it a random collection of rooms and fights?

In Ken and/or Robin Talk to Someone Else, Christoph Sapinsky tells us about his new hard SF game Free Spacer, now Kickstarting.

In Ask Ken and Robin, backer David Shaw wonders what would happen if you managed to engrave the Elder Sign on Cthulhu.

Finally backer Hal Mangold asks the Consulting Occultist to review the career of Australian illustrator and wiccan Rosaleen Norton.

Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon!

Snag Ken and Robin merchandise at TeePublic.


The White Box is a game design workshop in a box, bursting with inspiring theory and the basic components to turn that theory into playable reality. Brought to you in tandem by Atlas Games and Gameplaywright, it’s the perfect gift for the aspiring game master in your life—who might well be yourself.

Ken’s latest roleplaying game, The Fall of Delta Green, is now available for preorder from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agent hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.

Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.

Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.

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