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Posts Tagged ‘dramatic structure’

Episode 239: Mom, He’s Touching My Answer

April 28th, 2017 | Robin

Another all-request episode kicks off in the Gaming Hut, as Stewart Robertson asks how to make a BSM (Big Science McGuffin) integral to a game series.

The History Hut, takes on a yurt-like configuration as Morgan Ellis demands the scoop on the Mad Baron Roman von Ungern-Sternberg.

Joshua Hillerup convenes an installment of Ask Ken and Robin to wonder how “Gotham” might inspire a series in which a transformational hero becomes an iconic hero.

Which leaves Kevin J. Maroney waiting patiently in the Eliptony Hut for a profile of Roger Babson, the wealthy purveyor of sensible investment advice who set up a foundation to battle man’s enemy number one: gravity.

Want to pose a question to the show? Get your priority question asking access with your Support for the KARTAS Patreon!

Snag Ken and Robin merchandise at TeePublic.


Like Ken and Robin themselves, The White Box, from Atlas Games and Gameplaywright, is all about making games. Professor of the gaming arts Jeremy Holcomb gives you all the deep knowledge, wooden bits, plastic discs, and punchboard tokens you need to take the game that’s in your head and make it a reality. Make it all the more awesome by supporting the White Box Kickstarter.

Want to plunge headlong into Lovecraftian mystery, but lack a gaming group? Want to introduce a friend or loved one to the roleplaying hobby? GUMSHOE One-2-One has come to your rescue! Find this new system by some guy named Robin D. Laws, in the line’s flagship title, Cthulhu Confidential. Now pre-ordering at the Pelgrane Press store.

Do intervals between episodes plunge you into Hite withdrawal? Never fear! his brilliant pieces on parasitic gaming, alternate Newtons, Dacian werewolves and more now lurk among the sparkling bounty of The Best of FENIX Volumes 1-3, from returning sponsors Askfageln. Yes, it’s Sweden’s favorite RPG magazine, now beautifully collected. Warning: not in Swedish. John Scott Tynes’ Puppetland is ready to knock the stuffing out of a game store near you in its gorgeous new full-color hardcover edition. Join the good folks at Arc Dream in battling the horrific forces of Punch the Maker-Killer!

Episode 207: It’s Pronounced “Executive”

September 9th, 2016 | Robin

Our 207th installment starts on a tripartite note as Patreon backer Andrew Young pops his head into the Gaming Hut to ask about the pertinence of three-act structure in roleplaying scenarios.

Speaking of Andrews, the Tradecraft Hut opens the case file on East German spymaster Markus Wolf, at the behest of backer Andrew Collins.

In Ken and/or Robin Talk To Someone Else, we invite Jeff Tidball to reveal all about Atlas Games’ upcoming GUMSHOE game set in Ars Magica’s Mythic Europe.

Having left a suitable interval for you all to finish your binge-watching, we then turn on the Television Hut for a much-requested chat about “Stranger Things.”

Support the KARTAS Patreon!


Get trapped in Lovecraft’s story “The Call of Cthulhu” in Atlas Games’ addictive new card game Lost in R’lyeh. Take a selfie with your purchased copy of the game at your brick and mortar game retailer and send it to Atlas to claim your special Ken and Robin promo card.

Do intervals between Ken’s Time Machine segments leave you listless, bored, and itchy? Then you’re in luck, because TimeWatch, the wild and woolly GUMSHOE game of chrono-hopping adventure has now blasted its way into our reality. Brought to you by master of over-the-top fast-paced fun Kevin Kulp and our reality-maintaining overlords at Pelgrane Press.

For those seeking yet more Ken content, his brilliant pieces on parasitic gaming, alternate Newtons, Dacian werewolves and more now lurk among the sparkling bounty of The Best of FENIX Volumes 1-3, from returning sponsors Askfageln. Yes, it’s Sweden’s favorite RPG magazine, now beautifully collected. Warning: not in Swedish.

Attention, operatives of Delta Green, the ultra-covert agency charged with battling the contemporary forces of the Cthulhu Mythos! Now everything you need to know to play Delta Green: The Roleplaying Game, perhaps extending your valiantly short field life, can be found in the Delta Green Agent’s Handbook.

  

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