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Posts Tagged ‘That Thing I Always Say’

Episode 89: The Elvis of the European Occult Underground

May 16th, 2014 | Robin

The Gaming Hut reverberates with spectral dread as we find ways to make ghosts and hauntings scary in roleplaying.

Fun with Science looks for story and gaming grist in the increasingly respected, and increasingly mind-blowing, multiverse theory of cosmological physics.

In That Thing I Always Say Robin goes on about the lasting influence a game’s first adventure has on the way it is played thereafter.

The Consulting Occultist finishes his major figures of the French enlightenment trilogy with the immortal Comte de Saint Germain.

It’s yo ho ho and a pocketful of doubloons as Atlas Games surveys the seven seas from the crow’s nest that is our coveted anchor sponsor slot. Parrot on its shoulder, it orders up another special deal for Ken and Robin listeners, this time in the form of their innovative game of piratical nautical warfare, Pieces of Eight.

 

 

This week’s show is also brought to you in part by the World of Aetaltis. The Temple of Modren, the first sourcebook introducing this exciting new Pathfinder Compatible world, is now Kickstarting.

Episode 12: +4 Damage from Boat

October 25th, 2012 | Robin

We kick off with a Gaming Hut segment contemplating the question: is it ever okay to kick someone out of your game group and, if so, when?

Jason Breti supplies our Ask Ken and Robin question, leading us to examine Sandy Petersen’s original draft for Call of Cthulhu as compared to the final game we all know and love.

Then, in That Thing I Always Say, Robin, with a little help from Johan Wolfgang von Goethe, shows you how not to have wrong opinions about art.

And in a surprise Ken’s Time Machine twist, Ken tells us how he already altered the time stream, when he averted nuclear catastrophe during the Cuban Missile Crisis.

Episode 4: Purely Medicinal

August 30th, 2012 | Robin

Stuff talked about on this week’s episode include:

The debut of our segment That Thing I Always Say, in which we catch you up on Ken and Robin fundaments. We start with Ken’s contention that no invented setting is as interesting as the real world.

Ask Ken and Robin invites us to contemplate the mental plutonium of a tag-team follow-up to Robin’s The Armitage Files. While we can’t quite whip that rabbit out of our hats, we do talk about an eerily similar project, the still-percolating Dracula Dossier for Night’s Black Agents.

Because Gareth Ryder-Hanrahan, Ken’s collaborator on that project,  just happened to be imprisoned in Ken’s library lair staying at Ken’s place as we recorded, we put him in the spotlight for our first segment of Ken or Robin Talk To Someone Else. We chat about his ENnie-nominated Ashen Stars scenario collection, Dead Rock Seven, and its Night’s Black Agents counterpart, The Zalozhniy Quartet. Find Armitage, Dead Rock, Night’s Black Agents, and Zalozhniy at the Pelgrane Press Store.

Then we withdraw to the Gaming Hut to talk about creating interesting, playable female characters for freeforms and convention tabletop sessions.

We wrap by taking another spin in Ken’s Time Machine, in which his efforts to retroactively fix the US health care system take him to a steamer on the Congo, to quaff a quinine-laden beverage with a bumptious ex-president.

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