Posts Tagged ‘That Thing I Always Say’
October 14th, 2016 | Robin
We kick off another episode inspired entirely by Patreon backer requests with John Corey, who asks Ken to expand on real history as the best setting for gaming and the challenges of reskinning it, thus inviting another round of That Thing I Always Say.
The enigmatic asker known only as Bryan ushers into the Horror Hut to consider Lovecraftian spam.
In the Tradecraft Hut, Simon Hedge requests a 101 on Kremlinology.
And Neil Dalton poses a probing question in the Eliptony Hut, about horror writer, UFO contactee and podcaster Whitley Strieber.
Get trapped in Lovecraft’s story “The Call of Cthulhu” in Atlas Games’ addictive new card game Lost in R’lyeh. Take a selfie with your purchased copy of the game at your brick and mortar game retailer and send it to Atlas to claim your special Ken and Robin promo card. Do intervals between Ken’s Time Machine segments leave you listless, bored, and itchy? Then you’re in luck, because TimeWatch, the wild and woolly GUMSHOE game of chrono-hopping adventure has now blasted its way into our reality. Brought to you by master of over-the-top fast-paced fun Kevin Kulp and our reality-maintaining overlords at Pelgrane Press. For those seeking yet more Ken content, his brilliant pieces on parasitic gaming, alternate Newtons, Dacian werewolves and more now lurk among the sparkling bounty of The Best of FENIX Volumes 1-3, from returning sponsors Askfageln. Yes, it’s Sweden’s favorite RPG magazine, now beautifully collected. Warning: not in Swedish. Attention, operatives of Delta Green, the ultra-covert agency charged with battling the contemporary forces of the Cthulhu Mythos! Now everything you need to know to play Delta Green: The Roleplaying Game, perhaps extending your valiantly short field life, can be found in the Delta Green Agent’s Handbook.
May 16th, 2014 | Robin
The Gaming Hut reverberates with spectral dread as we find ways to make ghosts and hauntings scary in roleplaying.
Fun with Science looks for story and gaming grist in the increasingly respected, and increasingly mind-blowing, multiverse theory of cosmological physics.
In That Thing I Always Say Robin goes on about the lasting influence a game’s first adventure has on the way it is played thereafter.
The Consulting Occultist finishes his major figures of the French enlightenment trilogy with the immortal Comte de Saint Germain.
It’s yo ho ho and a pocketful of doubloons as Atlas Games surveys the seven seas from the crow’s nest that is our coveted anchor sponsor slot. Parrot on its shoulder, it orders up another special deal for Ken and Robin listeners, this time in the form of their innovative game of piratical nautical warfare, Pieces of Eight.
This week’s show is also brought to you in part by the World of Aetaltis. The Temple of Modren, the first sourcebook introducing this exciting new Pathfinder Compatible world, is now Kickstarting.
October 25th, 2012 | Robin
We kick off with a Gaming Hut segment contemplating the question: is it ever okay to kick someone out of your game group and, if so, when?
Jason Breti supplies our Ask Ken and Robin question, leading us to examine Sandy Petersen’s original draft for Call of Cthulhu as compared to the final game we all know and love.
Then, in That Thing I Always Say, Robin, with a little help from Johan Wolfgang von Goethe, shows you how not to have wrong opinions about art.
And in a surprise Ken’s Time Machine twist, Ken tells us how he already altered the time stream, when he averted nuclear catastrophe during the Cuban Missile Crisis.
August 30th, 2012 | Robin
Stuff talked about on this week’s episode include:
The debut of our segment That Thing I Always Say, in which we catch you up on Ken and Robin fundaments. We start with Ken’s contention that no invented setting is as interesting as the real world.
Ask Ken and Robin invites us to contemplate the mental plutonium of a tag-team follow-up to Robin’s The Armitage Files. While we can’t quite whip that rabbit out of our hats, we do talk about an eerily similar project, the still-percolating Dracula Dossier for Night’s Black Agents.
Because Gareth Ryder-Hanrahan, Ken’s collaborator on that project, just happened to be
imprisoned in Ken’s library lair staying at Ken’s place as we recorded, we put him in the spotlight for our first segment of Ken or Robin Talk To Someone Else. We chat about his ENnie-nominated Ashen Stars scenario collection, Dead Rock Seven, and its Night’s Black Agents counterpart, The Zalozhniy Quartet. Find Armitage, Dead Rock, Night’s Black Agents, and Zalozhniy at the Pelgrane Press Store.
Then we withdraw to the Gaming Hut to talk about creating interesting, playable female characters for freeforms and convention tabletop sessions.
We wrap by taking another spin in Ken’s Time Machine, in which his efforts to retroactively fix the US health care system take him to a steamer on the Congo, to quaff a quinine-laden beverage with a bumptious ex-president.