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Posts Tagged ‘conspiratology’

Episode 312: Short Inspirational Napping Pieces

September 28th, 2018 | Robin

Advice for players kicks us off in the Gaming Hut, as we suggest ways to react when the GM provides you with a magic gun.

Then in a segment we persist in calling How To Write Good, rather than Robin Yells Into the Wind, we show you how to tag jokes on the Internet.

Ken and/or Robin Talk To Someone Else features our Gen Con chat with Shanna Germain, who applies her poetic concision to her many hats and projects at Monte Cook Games.

Finally we gather in the shadowy Conspiracy Corner to field a question from Patreon backer Kevin Nault, who wants some theory about conspiracy theory, national and otherwise.

Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon!

Snag Ken and Robin merchandise at TeePublic.


The White Box is a game design workshop in a box, bursting with inspiring theory and the basic components to turn that theory into playable reality. Brought to you in tandem by Atlas Games and Gameplaywright, it’s the perfect gift for the aspiring game master in your life—who might well be yourself.

Ken’s latest roleplaying game, The Fall of Delta Green, is now available for preorder from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agency hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.

Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.

Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.

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