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Episode 78: Elves Don’t Listen to Podcasts

February 28th, 2014 | Robin

Find new reason to plunge into the dungeon as the Gaming Hut tackles ways of giving narrative meaning to F20 combat encounters.

Look at Fluffy in a new light as the Tradecraft Hut examines the animal spying  claims of trainer Bob Bailey, who in addition to creating the chicken Tic-Tac-Toe machine says he was a contractor for the CIA.

In Ask Ken and Robin, John Wilson asks Ken and Robin about turning homebrew sessions into published games and scenarios.

Time Incorporated revs up Ken’s Time Machine, asking him to pick one of ten unbuilt utopias from a recent i09 listicle and make it a reality. If you can’t guess which one he picks, you don’t know Ken.

Once again Fenix Magazine occupies the coveted anchor sponsor slot. After ten years delighting the Swedish gaming scene, they’re now bringing the Best of Fenix to English-language GMs and players with their now-active Indiegogo campaign.

Don your chivalric armor to also thank sponsor Atlas Games, now unveiling Knightly Tales, the exciting new expansion for their classic Once Upon a Time card game.

 

 

Staging a no-knock raid to flash its badge and confiscate your mi-go fetuses, it’s Delta Green: Tales from Failed Anatomies, now on Kickstarter. Robin has a story in the main book, and Ken in the bonus selection, so it’s only fitting that we should welcome Arc Dream Publishing to our sponsor stable.

 

8 Responses to “Episode 78: Elves Don’t Listen to Podcasts”

  1. This article says that Woodrow Wilson may have invented fantasy baseball at age 14:

    http://ourgame.mlblogs.com/2014/02/24/woodrow-wilson-the-first-fantasy-baseball-player/

    Gods of darkness, was he a.. (gasp) a gamer?

  2. John Willson says:

    Gents, thanks for really going in-depth on my question about publishing home-brew campaigns. I appreciate the time and attention that you gave to the matter.

    It’s a question that comes up semi-regularly in my gaming groups. We tend to create our own scenarios and settings, and experiment with mechanics and system tweaks; and inevitably there comes a point when we sit back to look over the stacks of relationship maps, NPC bio’s, secret factions, house rules and invented geographies, and go “We are gaming gods! We should publish this!” with half-seriousness.

    You’ve given us a framework in which to judge the merits of that impulse. Thanks.

  3. I want to share the unbuilt utopia that was intended for my home town of Ottawa: Hexagonopolis.
    https://plus.google.com/104258927305776859101/posts/4R854ueCXwF
    Although never realized, the hexagonal planning concept was quite popular amongst city planners a century ago. Here’s a paper that examines the history of the hexagonopolis concept and how it was rejected in favor of the cul-de-sac:
    http://web.mit.edu/ebj/www/Hexagonal.pdf

  4. Cambias says:

    Hoody-Hoo! Name-check! And the promise of O.S. Fowler in the indeterminate future!

  5. Tom Allman says:

    I have buried my f20 books in the backyard under a full moon.
    I have leapt into the CoC pit with unknowable glee. But, I am on my 3rd CoC session and I have been unable to feel properly prepared for the new game.
    I am running in 1927 America for the time being.
    What would be 5 or 6 things that I could have on hand to help me feel prepared for most anything.
    If it helps, the players are part of the “first” group recruited by the Government to investigate the mythos. A DeltaGreen “first class” as it were. Having run f20 for decades, I could be ready to run in the Realms in less than an hour.
    Help Me Obi Robin Ken-obi, you’re my only hope!

  6. Chris Shorb says:

    Gentlemen,

    Way back in Episode 2, Ken went back in time to stop WWI. (Thank you by the way.)

    I don’t have access to a time machine, but I love the idea of alternate history – so when I want to create an alternate history setting that feels plausible to my players, where do I start? I assume we start with a “lynchpin” event, such as the assassination of Arch Duke Franz Ferdinand. Next, do I look at politics, economics, military, technology, pure research/science, religion, sociology, art/culture, other stuff? Or is there a “killer” combination of fields I should focus on?

    Having been an English major not a History major, my history knowledge is a bit weak – what resources should I use to determine how the lynchpin event influenced downstream events? (Besides the card game Chrononauts).

    On a different note: What if I wanted a certain setting (diesel punk mechs and zeppelins for example), how would I find a good lynchpin to tweak?

    Thanks!

  7. Derek Upham says:

    Franz Helm would have loved to have had some of that CIA technology for his rocket cats.

  8. Brian Rogers says:

    Gentlemen,

    As an Ask Ken and Robin segment here’s a conversation topic: What influence do you think Amateur Press Associations had on Gaming, either as a community-generator or a testing ground for new ideas? I ask because I know that Rob used to contribute to Alarums & Excursions, because A&E is approaching it’s 40th anniversary next year under the editorship of the indefatigable Lee Gold and because I consistently find references to early issues of that APA in histories of the hobby, so I’m curious as to your take on it.

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