Abraham Lincoln

Episode 147: The Worst Doppelganger

July 2nd, 2015 | Robin

Spruce up your decor as the Gaming Hut reveals the secrets of room description.

Ken does the bulk of the replying in an eliptonic Ask Ken and Robin, as RogerBW seeks a disentanglement of convex and concave hollow earth theories.

Once again we rev up the Recommendation Engine, tipping you to a movie, two books, two food products and, believe it or not, a game!

Impose your will on reality through whatever lens you want as the Consulting Occultist casts a gimlet eye on chaos magick.


Look out, Lieutenants of evil! The sinister mastermind you work for has taken some time to shake the post-conquest blues. But he’ll be back soon, and your survival depends on impressing him. Thankfully, our lead sponsor Atlas Games has just what you need: their delightful new card game of competitive minion-stacking, Three Cheers for Master.


9 Responses to “Episode 147: The Worst Doppelganger”

  1. Greg Sanders says:

    I was a bit dubious about Summerlands as it sounded a lot to me like another American Gods. I should have trusted Ken more. Not about American at all was exactly my take on that book, so glad to hear someone else pulled it off. I may check it out.

  2. Jake says:

    Out of curiosity, why don’t you list your recommendations in the show notes? I listen to you while driving, so it’s hard to take notes. Thanks!

    • Robin says:

      We understand the value of more detailed show notes but lack the time to do them.

      • Jake says:

        No, I get that, and I don’t want to sound entitled (“why don’t you do MORE?!?”), but even a simple list would be great, just for the Recommendation Engine, really.

        Thanks for another great show, BTW.

  3. Cambias says:

    There is a fictional fantasy world which is kind of Teed-esque: Fritz Leiber’s Nehwon, home of Fafhrd and the Gray Mouser. It’s a bubble in an infinite ocean rather than a universe of stone, but other than the phase of matter it’s a pretty good match. In that world the Sun isn’t in the middle, but sails around the equator surrounded by a giant hurricane.

  4. KenR says:


    I think the Recommendation Engine covered:

    The One I Love:
    Colt Express (board game by Cryptozoic)
    Pick -a-Peppa sauce
    Horchata latte
    “The Stolen World: a tale of Reptiles, Smugglers, and Skulduggery” by Jennie Erin Smith
    “Summerland” by Michael Chabon

    I happened to be near my computer when listening this week but can sympathize on trying to remember recommendations after driving.

  5. Roland says:

    FYI, Colt Express was just named Spiel des Jahres.

  6. I was very pleased to hear the discussion of Grant Morrison as Chaos magician. Tried his/Carroll’s sigil meditation spell to “change the world” just enough that I could afford a Lotus Elise … it bloomin’ worked (or, by coincidence the housing market in Brighton rapidly increased in value).

    Anyhow, as promised, my question to Ask Ken and Robin:
    Which FS2 faction does nineteenth century adventurer James Brooke, the original “White Raja of Sarawak” fight for? One might assume the Wheel, but the hitch-pitch band of extraordinary adventurers he sailed with suggests he may have been a Dragon but I know Robin and Ken will have the answer …

  7. Michael Shreeves says:

    I had a question for you two.

    I’ve been reading Roger Zelazny’s A Night in the Lonesome October, which follows a watchdog doing multitudinous tasks for his gravedigging master, and it got me thinking about how I’ve never really seen familiars utilized well.

    In most F20 games I’ve played or ran, they’re almost always either completely forgotten in a pocket or doing something cheesy like giving you a flanking bonus or delivering long-range death touches.

    On the other hand, when players want to get really detailed with any kind of NPC activities, in narrative games or F20, it can slow things down immensely or get really annoying for all involved.

    Do you have any advice for using familiars in a cool, narrative, symbiotic way?

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