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Posts Tagged ‘plot hooks’

Episode 305: I Put My Whole Head In and I am Fine

August 10th, 2018 | Robin

 

Once more we’re in the same room together with an episode recorded in our hotel the day before Gen Con. Hmm, what easy topics shall we tackle?

Does the game system you’re playing expect you to generate a plot hook for your character? We’re waiting in the Gaming Hut with tips and advice.

The Tradecraft Hut keeps insisting we keep it topical, so what choice do we have but to cover the Maria Butila story?

In the Food Hut, we journey to Food Valhalla, where dwell the favorite meals we will never again eat in the mortal realm.

Speaking of topics we can’t not address, we close in the gridded-off confines of the Archaeology Hut, where we ponder that giant sarcophagus everyone has been talking about.

Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon!

Snag Ken and Robin merchandise at TeePublic.


The White Box is a game design workshop in a box, bursting with inspiring theory and the basic components to turn that theory into playable reality. Brought to you in tandem by Atlas Games and Gameplaywright, it’s the perfect gift for the aspiring game master in your life—who might well be yourself.

Ken’s latest roleplaying game, The Fall of Delta Green, is now available for preorder from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agent hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.

Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.

Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.

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