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Episode 316: Remembering Greg Stafford

October 26th, 2018 | Robin

 

Join us for an elegaic Gaming Hut as we tackle but a single topic: the life and work of our friend and inspiration, the grand shaman of gaming, Greg Stafford (1948-2018.)

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Over the Edge is back, with Jonathan Tweet updating his classic and influential game design. Get ready to duck New Age cultists, baboon-wielding gangsters, twisted assassins when the roleplaying game of weird modern danger. The island of Al Amarja may have moved from its classic 1990s location, but never fear. The Kickstarter may be over, but the action has moved to BackerKit.

Ken’s latest roleplaying game, The Fall of Delta Green, is now available in print or PDF or both from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agency hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.

Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.

Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.

3 Responses to “Episode 316: Remembering Greg Stafford”

  1. gdave says:

    Also worth mentioning in relation to innovations in RPG mechanics are “Brownie Points” in the Ghostbusters RPG. You could use them to add dice to your pool before rolling, or to re-roll your pool after rolling. You earned them through achieving goals, over-coming challenges, or just good role-playing.

    They weren’t the first meta-resource for managing dice rolls, but they were one of the earliest, and pretty much set the pattern for what’s become pretty much a standard RPG design element (Hero Points, Bennies, Inspiration, etc.).

    I think you could do at least a whole hut on the innovations Ghostbusters introduced to RPG mechanics and their impact on subsequent game design.

    And I think that it’s worth emphasizing that the Ghostbusters RPG was a well-designed, fun, incredibly innovative system that was also extremely different from BRP and other incredibly innovative systems Greg Stafford worked on. Other than his collaborator Sandy Peterson, I can’t think of any game designer who contributed so many innovations in so many different directions.

    RIP

  2. fridrik says:

    Why did John Wicks name come up repeatedly in connection with Greg. What’s the connection?

  3. Randall Porter says:

    Also in the remembering Duke’s passing that Heritage was the 1st Company to publish licensed RPG’s, and Minis rules. Star Trek, John Carter and Lord of the Rings.

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