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Episode 208: Live from Gen Con 2016

September 16th, 2016 | Robin

Robin is away at the Toronto International Film festival, and longtime listeners know what that means: it’s time to cover his absence from the podcast mic to drop the live episode we released at Gen Con. Join us for another glorious nerdtrope, a big hand for all our Patreon backers, and all the questions a packed audience (a cramped audience frankly) can pack into one 50-minute time slot!
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Get trapped in Lovecraft’s story “The Call of Cthulhu” in Atlas Games’ addictive new card game Lost in R’lyeh. Take a selfie with your purchased copy of the game at your brick and mortar game retailer and send it to Atlas to claim your special Ken and Robin promo card.

Do intervals between Ken’s Time Machine segments leave you listless, bored, and itchy? Then you’re in luck, because TimeWatch, the wild and woolly GUMSHOE game of chrono-hopping adventure has now blasted its way into our reality. Brought to you by master of over-the-top fast-paced fun Kevin Kulp and our reality-maintaining overlords at Pelgrane Press.

For those seeking yet more Ken content, his brilliant pieces on parasitic gaming, alternate Newtons, Dacian werewolves and more now lurk among the sparkling bounty of The Best of FENIX Volumes 1-3, from returning sponsors Askfageln. Yes, it’s Sweden’s favorite RPG magazine, now beautifully collected. Warning: not in Swedish.

Attention, operatives of Delta Green, the ultra-covert agency charged with battling the contemporary forces of the Cthulhu Mythos! Now everything you need to know to play Delta Green: The Roleplaying Game, perhaps extending your valiantly short field life, can be found in the Delta Green Agent’s Handbook.
  

3 Responses to “Episode 208: Live from Gen Con 2016”

  1. nathan hartle says:

    Hey guys! I have a question for Ken and Robin:
    In your opinions, is it ever unacceptable to use the histories, religions, and mythologies of cultures other than one’s own in games and fiction? For example, should Western gamers and authors feel free to incorporate deities like Shiva and Vishnu into our stories, in which these figures are often changed and riffed-upon to suit our needs? Should their be limits to this sort of appropriation, and if so, what should they be?

  2. Tim says:

    At the end of the “stuff I wish I made” question Robin just briefly mentioned something called Call of Magic? Something about a game that involved a beautiful object? Can someone point me toward what he was referring to? Thanks.

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