Posts Tagged ‘artificial realities’
Episode 182: Much Like the Person In It
March 18th, 2016 | Robin
Now that backers of our exciting and handsome Patreon campaign get priority access to pose questions for the show, we have a bunch of great questions in the hopper. So let’s get to four of them in a special celebratory all-request episode.
In the Gaming Hut Paul Stefko asks us for tips on running games set in artificial realities.
Drew Clowery takes us into the History Hut for a look at the Know Nothings.
Ask Ken and Robin features a Scott Bennett question on keeping a fresh attitude toward older projects.
And finally Steven Hammond revs up Ken’s Time Machine to ask why our sagacious time hero hid a door in King Tut’s tomb from Howard Carter.
To move your questions to the front of the line, hop on board our Patreon!
Ken and Robin have oft been accused of being cards. Well, we can deny it no longer. We have become super-limited promo cards for Murder of Crows, Atlas Games’ fast-paced card game of murder and the macabre, for two to five players in the mood for something a little morbid. It’s Edward Gorey meets Caligari, by way of Edgar Allan Poe. Wait a minute, what does that graphic say? I’m not so sure about this…
Ken fans who did not partake of the Kickstarter can now sink their fangs into the general release of the Dracula Dossier from Pelgrane Press, consisting of the Director’s Handbook and Dracula Unredacted.
If you’re like every roleplayer we know, you strive to outshine others in showing your love of dice. Well, now you can arouse the envy of friends and foes alike with Askfageln’s dazzling coffee table photo art book dedicated to all things pipped and many-sided, Dice: Rendezvous with Randomness. Luxuriate in the photo artistry of Mans Danneman. Grab the book or gorgeous prints through their Kickstarter!
In a move that surely violates someone’s security clearance, this episode is also brought to you by our friends at Arc Dream Publishing. The Kickstarter for Delta Green: the Roleplaying Game has come to an end, but don’t let that stop you from indulging your fever for this classic game, or that pinnacle of the Cthulhu game zine world, The Unspeakable Oath.
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