Posts Tagged ‘Discoverie of Witchcraft’
Episode 298: Now We’re Just Gygaxing
June 22nd, 2018 | Robin
Having both recently moved big projects off our plates and into post-production, we convene in the Gaming Hut to look at lessons and surprises from our design work on Vampire: the Masquerade 5th Edition and The Yellow King Roleplaying Game.
In the Horror Hut, we respond to the wish of Patreon backer Stephen Perpitch-Harvey to talk about jinn.
Among My Many Hats has Robin donning the headgear of an ancient horse clan to talk about Six Ages: Ride Like the Wind, the new iOS game follow-up to King of Dragon Pass, featuring nine novels worth of his writing. Send your Swords and Bows to the pre-order now.
Finally the Consulting Occultist opens a perilous tome to tell us about Reginald Scot and The Discoverie of Witchcraft.
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Snag Ken and Robin merchandise at TeePublic.
Join the intrigue of the Cursed Court, the award-festooned, quick-playing, gorgeous new board game from Atlas Games. Anticipate the moves of the King, Queen, Priestess and Assassin in the game Bruno Faidutti calls “an unexpected masterwork.” Ken’s latest roleplaying game, The Fall of Delta Green, is now available for preorder from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agent hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.
Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.
Just in time to save the world (though maybe not your team of hardened covert agents) from the Cthulhu Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.
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