Posts Tagged ‘Red Jack’
Episode 302: Jack the Riffer
July 20th, 2018 | Robin
In the Gaming Hut we look at how the same adversary can play very different roles from one game to the next. Serving as an example is Red Jack, created for Night’s Black Agents but presently contemplating a killing spree in The Yellow King Roleplaying Game.
The Tradecraft Hut examines China’s latest hacking coup against the US, snaffling up 614 gigs of tech specs on the Sea Dragon submarine munitions project.
In the Narrative Hut we weigh the various definitions of the word protagonist, deciding which one of them is the most useful to writers.
Finally Ken’s Time Machine surveys the adjusted timeline that would result from rescuing Polish resistance hero Witold Pilecki from execution by the Soviet-backed regime in 1948.
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The island of Al Amarja may have moved from its classic 1990s location, but don’t be fooled. Over the Edge is indeed back, with Jonathan Tweet updating his classic and influential game design. Get ready to duck New Age cultists, baboon-wielding gangsters, twisted assassins when the roleplaying game of weird modern danger is Kickstarting now!
Ken’s latest roleplaying game, The Fall of Delta Green, is now available for preorder from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agent hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.
Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.
Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.
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