Posts Tagged ‘Surrealism’
Episode 355: If Abstract Expressionism Doesn’t Do the Trick
August 2nd, 2019 | Robin
In the Gaming Hut, we build on some recent articles by Robin to further explore a crossover between the surrealist adventures of Dreamhounds of Paris to the psychedelic spycraft of THE FALL OF DELTA GREEN.
Speaking of expanding on recent articles, How to Write Good provides tips for keeping your brain in gear for that most challenging of phases, the revision phase.
The Consulting Occultist doesn’t usually muss his smoking jacket in the realm of politics, but with Marianne Williamson running for President he has little choice but to roll up his sleeves.
We conclude on a retrospective note with a Cinema Hut examination of the first mega cycle of Marvel Cinematic Universe movies, from Iron Man to Spider-Man: Far From Home.
Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon!
Snag Ken and Robin merchandise at TeePublic.
Be cute! Be cunning! Be fierce! Most of all, be someone backing the Kickstarter for Atlas Games’ Magical Kitties, the roleplaying game of supernatural felines. Suitable for play with young children, it pits its four-footed heroes against robots, witches and more!
Ken’s latest roleplaying game, The Fall of Delta Green, is now available in print or PDF or both from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agency hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.
The treasures of Askfageln can be found at DriveThruRPG. Get all issues of FENIX since 2013 available in special English editions. Score metric oodles of Ken Hite gaming goodness, along with equally stellar pieces by Graeme Davis and Pete Nash. Warning: in English, not in Swedish. In English, not Swedish. While you’re at it, grab DICE and Freeway Warrior!
Arc Dream Publishing presents a gorgeous new edition of Robert W. Chambers’ The King in Yellow, a deluxe hardback in delightful faux snakeskin, with a foreword by John Scott Tynes, annotations by our own Kenneth Hite, and stunning full-pate color illustrations by Samuel Araya. Grab it while it lasts in the Arc Dream store.
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Episode 195: All Its Guns in Norman Rockwell
June 17th, 2016 | Robin
Patreon backer Trung Bui asks us to assemble in the Gaming Hut to tell him who the murderer is, and also to discuss the challenges of investigative scenario construction.
The gore runs thick but the design sense runs high as the Cinema Hut answers a Marc Kevin Hall request for an introduction to Italian horror films.
In the Culture Hut backer and Parisian dreamhound Josh Rose wants to know what the Communist Party would have looked like if it had embraced surrealism.
And hey, it’s another all request episode, as backer James Griffin quizes the Consulting Occultist on past life regression. Why isn’t it a thing any more?
Ken and Robin have oft been accused of being cards. Well, we can deny it no longer. We have become super-limited promo cards for Murder of Crows, Atlas Games’ fast-paced card game of murder and the macabre, for two to five players in the mood for something a little morbid. It’s Edward Gorey meets Caligari, by way of Edgar Allan Poe. Wait a minute, what does that graphic say? I’m not so sure about this… Ken fans who did not partake of the Kickstarter can now sink their fangs into the general release of the Dracula Dossier from Pelgrane Press, consisting of the Director’s Handbook and Dracula Unredacted. You say that’s still not enough Ken for you? Very well, my friend. His brilliant pieces on parasitic gaming, alternate Newtons, Dacian werewolves and more now lurk among the sparkling bounty of The Best of FENIX Volumes 1-3, from returning sponsors Askfageln. Yes, it’s Sweden’s favorite RPG magazine, now beautifully collected. Warning: not in Swedish. Attention, operatives of Delta Green, the ultra-covert agency charged with battling the contemporary forces of the Cthulhu Mythos! Now everything you need to know to play Delta Green: The Roleplaying Game, perhaps extending your valiantly short field life, can be found in the Delta Green Agent’s Handbook.
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