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Posts Tagged ‘trap streets’

Episode 314: Preamble Snipper

October 12th, 2018 | Robin

 

Another all-request episode kicks off in the Gaming Hut as Patreon backer Gene Ha asks what F20 evil deities get out of all the dungeons they create and manage.

In the Cartography Hut we look into trap streets and parch marks, at the behest of backer Jurie Hornemann.

Ask Ken and Robin gives backer Jacques de Villiers the chance to ask Robin about GMless Hillfolk.

Finally in Ken’s Time Machine, backer Michael Maneval asks Ken to describe the reasons behind his constant efforts to keep musical instrument inventor Adolphe Sax from a premature final rest.

Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon!

Snag Ken and Robin merchandise at TeePublic.


Over the Edge is back, with Jonathan Tweet updating his classic and influential game design. Get ready to duck New Age cultists, baboon-wielding gangsters, twisted assassins when the roleplaying game of weird modern danger. The island of Al Amarja may have moved from its classic 1990s location, but never fear. The Kickstarter may be over, but the action has moved to BackerKit.

Ken’s latest roleplaying game, The Fall of Delta Green, is now available in print or PDF or both from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agency hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.

Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish. Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.

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