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Episode 325: NIMBY Horror

January 4th, 2019 | Robin

We kick off 2019 with an all-request episode, starting with Patreon backer Bryan Gustafson, who enters the Gaming Hut to ask us how to use the tiny houses movement in a Cthulhu Confidential scenario.

In the Command Hut, backer Tom Abella seeks the scoop on the series of WWII commando and bombing raids against a plant in German-occupied Norway to destroy its heavy water production.

We get worldly in the Cartography Hut as backer Jake asks us to use the Psalter Mappa Mundi for gaming purposes.

Finally not one but two backers, Ludovic Chabant and Ian Carlsen, knock on the indistinct walls of the Eliptony Hut demanding the dialectic on Marxist UFOlogy, as inspired by this piece from The Outline.

Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon!

Snag Ken and Robin merchandise at TeePublic.


Wish to introduce innocent children to the horror of the Mythos, while remaining on budget? Atlas Games is here to affordably twist young minds with a buy two, get one free deal on Ken’s Mini Mythos line of childrens’ book parodies: Where the Deep Ones Are, Goodnight Azathoth, Cliffourd the Big Red God, and Antarctic Express.

Ken’s latest roleplaying game, The Fall of Delta Green, is now available in print or PDF or both from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agency hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror.

Grab the translated riches of FENIX magazine in a special bundle deal from our friends at Askfageln, over at Indie Press Revolution. Score metric oodles of Ken Hite gaming goodness, a cornucopia of articles, complete games, plus the cartoon antics of Bernard the Barbarian. Warning: in English, not in Swedish. In English, not Swedish.

Just in time to save the world, though perhaps not your team of hardened covert agents, from the Mythos, the Delta Green Handlers Guide from Arc Dream Publishing is now in print and either at or headed to a game store near you. The slipcase print edition includes both the Handlers’ Guide and Agents’ Handbook, fitting snugly into your go bag along with your extra passports and list of weapons caches.

6 Responses to “Episode 325: NIMBY Horror”

  1. Jamie says:

    Likely being dim here but where should Patrons send ‘Ask Ken and Robin’ questions ?

    Thanks

  2. Hector Trelane says:

    Tiny House idea: each tiny house has its own threshold, which is known to be a powerful ward or barrier to certain supernatural creatures. A colony of tiny houses would be much more protected than, say, a communal home, which would only have one threshold.

  3. Douglas Sundseth says:

    Sounds to me like your tiny house campaign is pretty much The Last Starfighter the RPG. But without the whole “blowing up the alien fleet” thing.

  4. Justwantgamestobefun says:

    I’m a bit late to the party on this one….first, people should read some Micheal Shea stories. He deals with the appeal of the power of the Mythos to the homeless/forgotten/drug-addicted/down-and-out, whatever is the term that won’t get us digested in the flame-stomach of Twitter these days.
    But I have to say, limiting it so that the homeless are basically required to be the heroes is short-sighted and smacks of virtue-signalling…they would be the most likely targets of these entities, and generally ill-equipped to deal with it. If you were mentally and emotionally unstable, ignored and abandoned on the bottom rung of society and you thought you had a chance to get god-like powers, wouldn’t you be likely to take the bait? I bet I would. You can still make it clear they are pawns, not the source of the evil, and of course other homeless would be on the side of Good, but let’s not do the “Noble Savage” thing and make it more about virtue-signalling than fun. There are scary as hell bums, as well as nice people in bad situations.
    I have often thought that the cultists in the CoC story were drawn in by an totally understandable drive to gain power and even revenge against a racist society that hated them. And once they responded to Cthulhu, they were controlled. I think those ideas of motive are more interesting than “this side is evil (and we can’t let this group be played as evil) and this side is good (and we MUST make sure that this group is completely on the side of good)”.

  5. Justwantgamestobefun says:

    I’m a bit late to the party on this one….first, people should read some Micheal Shea stories. He deals with the appeal of the power of the Mythos to the homeless/forgotten/drug-addicted/down-and-out, whatever is the term that won’t get us digested in the flame-stomach of Twitter these days.
    But I have to say, limiting it so that the homeless are basically required to be the heroes is short-sighted and smacks of virtue-signalling…they would be the most likely targets of these entities, and generally ill-equipped to deal with it. If you were mentally and emotionally unstable, ignored and abandoned on the bottom rung of society and you thought you had a chance to get god-like powers, wouldn’t you be likely to take the bait? I bet I would. You can still make it clear they are pawns, not the source of the evil, and of course other homeless would be on the side of Good, but let’s not do the “Noble Savage” thing and make it more about virtue-signalling than fun. There are scary as hell bums, as well as nice people in bad situations.
    I have often thought that the cultists in the CoC story were drawn in by an totally understandable drive to escape their lot, and by some to gain power and even revenge against a racist society that hated them. And once they responded to Cthulhu, they were controlled. I think those ideas of motive are more interesting than “this side is evil (and we can’t let this group be played as evil) and this side is good (and we MUST make sure that this group is completely on the side of good)”.

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