Episode 350: 7th Anniversary LIGHTNING ROUND!!!
June 28th, 2019 | Robin
Like much of our content, it’s hard to believe. Unlike much of it, it’s true. Ken and Robin Talk About Stuff has reached its milestone 350th episode. Yes, we’ve been laying down the skinny on aliens, phantom cats, conspiracies and oh yes, the exciting world of tabletop roleplaying games for a whole seven years. Longtimers know what that means: LIGHTNING ROUND!!! Enabled by our beloved cast of Patreon backers, it’s time for rapid fire question answering, with topics ranging from unloved Old Ones and introducing historical important GMCs to player homework and the dread influence of the Yellow King. Want to pose a question to the show? Get your priority question asking access with your support for the KARTAS Patreon! Snag Ken and Robin merchandise at TeePublic.Over the Edge, the twisted game of counter-culture conspiracy, returns in a completely remagined edition by its original creator, Jonathan Tweet. Grab it wherever fine Atlas Games are sold, on June 1st. Ken’s latest roleplaying game, The Fall of Delta Green, is now available in print or PDF or both from Pelgrane Press. Journey to the head-spinning chaos of the late 1960s, back when everyone’s favorite anti-Cthulhu special ops agency hadn’t gone rogue yet, for this pulse-pounding GUMSHOE game of war, covert action, and Mythos horror. The treasures of Askfageln can be found at DriveThruRPG. Get all issues of FENIX since 2013 available in special English editions. Score metric oodles of Ken Hite gaming goodness, along with equally stellar pieces by Graeme Davis and Pete Nash. Warning: in English, not in Swedish. In English, not Swedish. While you’re at it, grab DICE and Freeway Warrior! Arc Dream Publishing presents a gorgeous new edition of Robert W. Chambers’ The King in Yellow, a deluxe hardback in delightful faux snakeskin, with a foreword by John Scott Tynes, annotations by our own Kenneth Hite, and stunning full-pate color illustrations by Samuel Araya. Grab it while it lasts in the Arc Dream store.
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Earlier this week, I ran Pathfinder Scenario #45: Delirium’s Tangle, by Crystal Frazier, which features a maze that the characters must navigate to rescue someone. Because Mazes are Boring (as one sidebar boldly states), the process is abstracted to a series of skill checks. To make it interesting, there are multiple skills that can be used (though, naturally, Survival is easiest, to track the victim and abductors). If the party fails a check, they make no progress; if they fail by too much, they encounter a trap or monster.
For the record, I recall Phil Brucato acknowledging that Doissetep (a big, weird, Gothic chantry/fortress in Mage: The Ascension was somewhat inspired by Gormenghast. Phil certainly knows his Peake. How well that came through can doubtless be debated.
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