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[Repost] Episode 255: The Devil’s Condiment

August 19th, 2017 | Robin

The Gaming Hut goes inside the design process as Robin discovers he wants to make a humble sub-system a little less humble.

The Food Hut goes inside the casing as Ken waxes rhapsodic on the history and virtues of the Chicago hot dog.

Ask Ken and Robin goes inside the business as Patreon backer David Shaw drops a query about getting one’s game published.

Finally the Consulting Occultist goes inside, uh Posadism, as backer Stewart Robertson asks about Posadism.

Want to pose a question to the show? Get your priority question asking access with your Support for the KARTAS Patreon!

Snag Ken and Robin merchandise at TeePublic.


In Unknown Armies, Atlas Games’ modern-day, occult roleplaying game, you play the heroically broken people who conspire to fix the world. That conspiracy just got easier, with the arrival of the game on store shelves near you!

The book has been written. The book has been read. Now it rewrites you. Across time it spreads, creating dread new realities. And you’re in all of them. Robin’s epic new GUMSHOE project, The Yellow King Roleplaying Game has concluded its Kickstarter run, but is now available for pre-order at the Pelgrane Store for those who missed it.

Do intervals between episodes plunge you into Hite withdrawal? Never fear! his brilliant pieces on parasitic gaming, alternate Newtons, Dacian werewolves and more now lurk among the sparkling bounty of The Best of FENIX Volumes 1-3, from returning sponsors Askfageln. Yes, it’s Sweden’s favorite RPG magazine, now beautifully collected. Warning: not in Swedish.

John Scott Tynes’ Puppetland is ready to knock the stuffing out of a game store near you in its gorgeous new full-color hardcover edition. Join the good folks at Arc Dream in battling the horrific forces of Punch the Maker-Killer!

4 Responses to “[Repost] Episode 255: The Devil’s Condiment”

  1. Douglas Sundseth says:

    Most likely to succeed to least likely to succeed seems backwards. I would expect that if you started with least likely to succeed, you would build a sense of impending doom, then (with luck) see victory pulled out at the last moment. Perhaps I’m missing something, but that would seem to better match a typical dramatic arc from fiction as well.

    Gumshoe is not a system that I currently play, but like any designer, I will cheerfully pilfer any good idea, and if I pilfer this one, I’ll reverse the order of the rolls. FWIW.

  2. james burns says:

    Congratulation on your Ennie win. I just read it over on ENworld. Now where do you go from here? An EGOT?

  3. Steve Dempsey says:

    I think the maths matters when it suggests tactical approaches to players which aren’t the kind of thing you want happening in play.

    The Yellow King combat system certainly raised the hairs on the back of my neck, for mathematical reasons. It seemed that the best way to succeed in a fight was to only have a few characters involved at a time. The rest were likely to just suffer collateral damage. But that was a while ago and I’ve not looked at the rules.

  4. Scott Haring says:

    Guys, got an idea for an episode of “Consulting Occultist: Occultism 101” on the subject of … absinthe. What is it? How did it make its way into popular culture? How can it be used in various roleplaying genres?

    And yes, I’m a satisfied Patreon backer — why do you ask?

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